![]() This format is of course very arcane, and normally it would take a lot of reverse-engineering (super fun!) to figure out. The grand programming partįirst of all, you're going to have to parse the map format used in DPPt and HGSS. Your goal is basically to write a program that, given the ROM of a Gen IV game, outputs a complete map (or, at least, large parts of a complete map you'll put together in post) of the game. The only possible approach is to do it the automated way - programming galore. This means screenshots do not work for making a map. Generation IV, however, uses a skewed 3D perspective (see the preceding image) and even 3D models - buildings, for example. In those earlier generations (with some exceptions in Gen III - animated tiles, rain, pseudo-shaders, etc.), one possibility is to play the game normally on emulator, and take a screenshot every now and then, splicing the screenshots together in post. Unlike in generations I-III, there is no "manual" approach. What you're talking about is absolutely possible! It's not especially easy, however. Making a map for Generation IV Pokémon games ![]()
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